It would be cool to see some tutorials on how to create all this with GameMaker, looking at your videos you seem like a very good person in communicating, do you have any plans to do that? Or create a library or a tool for GameMaker just to start a 3D project like this one?
Hi, I don't really have plans on making a tutorial about how to make what I've made in 3d mostly because I myself barely understand how I got the things I was working on to work. But i do have some tutorials from other developers to help you out. for things like the 3d terrain and camera i followed this tutorial here: From 2D to 2.5D: GameMaker Studio 2 TUTORIAL (Using 3D Camera) | Easy Parallax
if anything i would reccomend DragoniteSpam's entire channel, since he knows a lot about making 3d games in gamemaker: DragoniteSpam - YouTube
Hopefully this is enough to get you started. if you have any other questions or things you're confused about. I'd be happy to try and help down the line
Thank you! You have a really smooth camera, how did you do that? You didn't follow any tutorials on platforming? But more importantly on how the collisions of jumps and when you fight are handled?
when it comes to the camera, instead of just snapping it to the target's x and y position, it would lerp to the targets position, causing it just lag behind just a bit briefly.
i didnt really follow any tutorals on platforming since in my previous project i was making a top down platformer which has similar logic to the 3d platformer
when it comes platforming such as detecting when you land on a floor, i tracked the player's z position, and the elevation value of the floor the player is touching and once the player reaches the floor, they are grounded again.
again, im not the best at explaining this stuff out. but the logic i used for this is similar to what's seen in this video here:
once im done with the next portion of the game, i'll think about taking the time to explain how i make a 3d platformer but it wouldnt be anytime soon
hi, i'll be working on optimizing the game to work better on all computers.sorry about that. thanks for telling me about that item glitch, i knew i forgot one more fix
Overall super impressive that you made this in gamemaker here is some of the feedback: - My favorite parts of the level was when the camera would rotate, it reminded me of games like yoshi‘s crafted worlds and i think it could lead to some cool moments, maybe look into Yoshi‘s Crafted World Implementation of the "Flip Side" - Super charming artstyle, reminds me of yoshi‘s island (boy a lot of yoshi here), and the art was very very good - Combat feels super satisfying, and i bet it would get even better with all of the boss abilities. Right now it is a little button mashy but that‘s a nitpick - I think it would be awesome if the charge attack would collect all of the coins in a nearby area
I have encountered some bugs: - At the beginning of the level, at the first present, i threw a star at the present and it crashed the game and produced this error:
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_item_block: Variable <unknown_object>.obj_experience(102248, -2147483648) not set before reading it. at gml_Object_obj_item_block_Step_0 ############################################################################################ gml_Object_obj_item_block_Step_0 (line -1)
it is reproducible, i managed to do it again
- There where instances where the camera would go it in the wall (maybe make the walls semi transparent, or add a silouette, or maybe just make sure that the level design doesnt clash with walls)
- Not really a bug, but the coins sometimes did go out of bounds and kept respawning (maybe just give them to the player at that point)
Great project, been following it since day 1, it was a pleasure to play
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It would be cool to see some tutorials on how to create all this with GameMaker, looking at your videos you seem like a very good person in communicating, do you have any plans to do that?
Or create a library or a tool for GameMaker just to start a 3D project like this one?
Hi, I don't really have plans on making a tutorial about how to make what I've made in 3d mostly because I myself barely understand how I got the things I was working on to work.
But i do have some tutorials from other developers to help you out.
for things like the 3d terrain and camera i followed this tutorial here:
From 2D to 2.5D: GameMaker Studio 2 TUTORIAL (Using 3D Camera) | Easy Parallax
and for stuff like making the characters appear in a 3d space, I've used this tutorial here:
Billboarding Shaders - 3D Games in GameMaker
if anything i would reccomend DragoniteSpam's entire channel, since he knows a lot about making 3d games in gamemaker:
DragoniteSpam - YouTube
Hopefully this is enough to get you started. if you have any other questions or things you're confused about. I'd be happy to try and help down the line
Thank you! You have a really smooth camera, how did you do that?
You didn't follow any tutorials on platforming?
But more importantly on how the collisions of jumps and when you fight are handled?
when it comes to the camera, instead of just snapping it to the target's x and y position, it would lerp to the targets position, causing it just lag behind just a bit briefly.
i didnt really follow any tutorals on platforming since in my previous project i was making a top down platformer which has similar logic to the 3d platformer
when it comes platforming such as detecting when you land on a floor, i tracked the player's z position, and the elevation value of the floor the player is touching and once the player reaches the floor, they are grounded again.
again, im not the best at explaining this stuff out. but the logic i used for this is similar to what's seen in this video here:
once im done with the next portion of the game, i'll think about taking the time to explain how i make a 3d platformer but it wouldnt be anytime soon
Thank you! Best of luck for your project! ⚡️
This platforms collision doesn't work.
hi, not sure what the problem is with the platform here. can you not go under it or something?
I can't seem to pick this item up, I broke a box and the item went outside the border, so I can't pick it up.
Also why is it so laggy, I don't know if its just my computer but there a lot of shuddering and lag.
But besides that the game is really cute and I like it.
hi, i'll be working on optimizing the game to work better on all computers.sorry about that. thanks for telling me about that item glitch, i knew i forgot one more fix
Made a video
Very good game its cute! but there are some bugs
Woah! this is sucha cute game!! Have you done the art yourself or got it commissioned?
Im glad you liked it! I did the art myself
Awesome game! I'd love to see more content. ^_^
thank you : ). I'll be working on it again once this week ends and I get enough feedback. I'm glad you liked i
What game engine are you using? Or is this custom?
I’m using gamemaker studio 2
Thanks. Always interested in seeing how different engines perform. I'm a big Godot fan myself.
I'd like to report a bug
yeah I’ve seen that a lot of people are having issues with that one checkpoint. It’ll be fixed asap
Thank you have a great day, this is a great game 10/10, indie is best
Very awesome and amazing art ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
Thank you! : )
also the game is fun! and the characters reminded me of a webcomic called cucumber quest
thanks for the kind compliments! I never read cucumber quest before, I think i might check it out when i have the chance
Overall super impressive that you made this in gamemaker
here is some of the feedback:
- My favorite parts of the level was when the camera would rotate, it reminded me of games like yoshi‘s crafted worlds and i think it could lead to some cool moments, maybe look into Yoshi‘s Crafted World Implementation of the "Flip Side"
- Super charming artstyle, reminds me of yoshi‘s island (boy a lot of yoshi here), and the art was very very good
- Combat feels super satisfying, and i bet it would get even better with all of the boss abilities. Right now it is a little button mashy but that‘s a nitpick
- I think it would be awesome if the charge attack would collect all of the coins in a nearby area
I have encountered some bugs:
- At the beginning of the level, at the first present, i threw a star at the present and it crashed the game and produced this error:
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_item_block: Variable <unknown_object>.obj_experience(102248, -2147483648) not set before reading it. at gml_Object_obj_item_block_Step_0 ############################################################################################ gml_Object_obj_item_block_Step_0 (line -1)
it is reproducible, i managed to do it again- There where instances where the camera would go it in the wall (maybe make the walls semi transparent, or add a silouette, or maybe just make sure that the level design doesnt clash with walls)
- Not really a bug, but the coins sometimes did go out of bounds and kept respawning (maybe just give them to the player at that point)
Great project, been following it since day 1, it was a pleasure to play
I had the same crash, made a comment about it before seeing this one. (deleted now)
Thanks for bringing that to my attention! Thanks for all your feedback as well. I’ll start tweaking the game crashing stuff right away
awesome!
yt trailer plz